![]() Yesterday , Microsoft unveiled the first gameplay from Forza Motorsport , which debuted in spring 2023, which in many respects is to raise the bar and offer a new experience. Currently, we can take a look at the first material that compares the game with Forza Motorsport 7.While you wait, why not jump into one of the best racing games you can play right now. And if Microsoft really wants to reclaim the crown from Gran Turismo 7, then this is the area that carries the most untapped potential.įorza Motorsport is set to release in 2023 for PC and Xbox Series X. The AI and racing experience is the last side to Forza Motorsport that's being kept under wraps, so I sincerely hope there's something big yet to be announced. Will the guy ahead give you room seeing as you squeezed him out at the last race? Or will the young upstart always leave it up to you to decide whether or not you have an accident? Is it so hard to imagine a return to more defined AI for the reboot?Īnd if so, what about some of the drivers genuinely behaving differently on-track, with some competitors dangerously changing directions under braking, or others playing it safe in order to rack up points with the long game in mind? If the pool of names were kept small enough, you could start to learn which driver will react which way in any given situation. ![]() But what about keeping everyone interested by dropping Drivatars and reintroducing named drivers? The original game had them, after all. That should be optional, of course – there will always be room for Forza's traditional 5-minute races, hopping from class to class, and even between disciplines every few minutes in order to keep more casual players interested. With the new emphasis on simulation with the addition of rubbering-in, tyre management, and the new 8-point calculations for each wheel's physics, wouldn't it make sense to have a more serious career mode? In the past, Forza has been criticised by some people for being 'simcade', in that it presents itself as a serious simulation, yet dials down certain elements to make it more 'arcadey' and more appealing to the mass market who aren't as interested in gear ratios as they are in a nice lens flare. "The AI is the last side of Forza Motorsport being kept under wraps, so I sincerely hope there's something big yet to be announced" Maybe an F1 2021-style engineer to talk to over your headset using voice recognition? That would be ace. I'm not suggesting for an instant that Forza Motorsport will use soundbites and have rivals trash-talking you, but it does need something to give its races more emotional clout. "Get outta my way" from Destruction Derby on PS1, or Katie Justice shouting "Watch it, man!" in Dirt 2 are both ingrained into my memory. Look back through the ages and you'll hear soundbites from games that did this. It's imperfect, but any game that attempts to add personality to your rivals really does stick in the mind, though admittedly not always for the right reasons. GRID Legends even goes so far as to use real actors to portray drivers that have until now only been shown as names above a computer-controlled drone. GRID Legends incorporates social media feeds that change depending on race results, which is cool – as is its rivalry system, which allows in-race grudges and friendships to be carried between races. Of course, some games have tried to do this before.
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